A homebrew 5e campaign · game nights on our Foundry table
The table is open on game nights only. Players: use the invite link from the group chat — the game server is not public.
Session log
Session 14 — The Drowned Lighthouse. The party finally reached the lighthouse at Saltmere and found the keeper gone and the lamp burning blue. Vess bargained with something in the lens. Nobody is happy about the price.Session 13 — Tolls and Tides. A long road session: a bridge troll with a tax ledger, a merchant convoy that was not what it seemed, and a very lucky natural 20 on a river crossing.Session 12 — Ashes of Karrow. Back in the burned village. The cult’s sigil turns up again, this time carved into the church bell. Harl keeps the bell clapper “just in case”.
House rules
Flanking gives +1, not advantage.
Potions as a bonus action drink, full heal roll if used as an action.
Inspiration can be passed to another player once per session.